First Entry of Korvias Pipeleaf – 3.14.21

We have failed. Failed in our quest to rescue our employer from the clan of goblinoids. The shame of our failure weighs on the party, especially the dwarf Baern. I suspect it bothers the elves as well, but they appear to have little difficulty concealing their worries. I also suspect it bothers the Tiefling not at all. But I think the dwarf is hit the hardest, as it was a fellow member of his race who was slain before our eyes by that cowardly bugbear.

Oddly enough, I find myself closest in kinship with the dwarf – a traditional enemy of my people. This does make me wonder what I will find when I do find a clan of kobolds – will I be disappointed or will I be welcomed by them? After my experience with the small green dragon, I’m suspecting I will be disappointed.

The dwarf seems to appreciate similar things to myself – a good wine or ale with hot food, and a pipe after the meal. I realize those comforts are a result of my halfling upbringing, but all the same… That he is not wiser as a result of his advanced age is a mystery to me, I expect if I reach his age of over sixty years, I should possess a great deal of knowledge.

As we head back to Phandelver, our tails limp in defeat (a metaphor, the only tails in the group are mine and the Tiefling, and hers seems to have suffered no hint of shame), I wonder what other unpleasant experiences and revelations might be awaiting me in my foray into the life of an adventurer.

Diary of Khaavren, in Avernus, 3.14.21

It has been a while since I’ve been introspective, I suppose as due to having more pressing concerns. To sum it up, we were transported to Avernus in pursuit of Elturel and finding some method of bringing it back to our plane.

Since then, we’ve been hounded by demons and fiends, and have been in a near constant struggle to stay alive and sane. I’ve had little time for introspection, although I had found myself struggling to keep myself from descending into the despair and deprivation that I see when I look at the occupants of this plane – like those poor wretches at Fort Knucklebones.

I suppose it all started long ago – back in Menzoberanzan, when I was younger, and was being taught that kindness, mercy, honor, generosity, and their attendant traits were all signs of weakness. Lloth always preferred to keep her followers divided and untrusting of one another. Likely because it made them easier to control. I questioned those teachings then, and I outright deny and repudiate them now.

We have been in Avernus quite a while now – time seems to have little meaning in this place – and have accomplished some good deeds – releasing a titan and a unicorn from this place among them. In that deed – releasing the unicorn, I have found a little bit of redemption, and have acquired a guide. The celestial Mooncolor has consented to be my guide and mentor. At first she was a little reluctant – due to my heritage, but she apparently recognized that I was more than what my city, race and family made me. In her, I feel I have found a magical and moral mentor unlike any I envisioned.

I am still in danger, of course, and will be the rest of my life – either here in Avernus or back in our plane, being hunted by other drow as a renegade and traitor. Or just for money, as no normal drow does something for another without payment.

But if I die, at least I will know I die in a decent cause, something bigger and better than myself.

Diary of Phesemir Tolac Narannon, entry #1, 9.19.20

We got up bright and early, and after a breakfast of the local pastry and tea, we headed out to the haunted house on the cliff. A few local children followed us for a while, but when it became apparent we were serious, they scurried back to the village.

As we approached the house, you could hear the waves crashing against the cliff it stood on – none too sturdily. It looked like it had been abandoned for more than a year or three, with some damage to the roof line and some of the cliff undercut by the waves. The gate was open, and the surrounding wall was collapsed in several places. Some of the more paranoid group members went through the gaps in the wall, but I marched through the front gate. After all, my mission is a good one – to recover and protect any information which might otherwise be lost.

Laddie – clearly a nickname given to a person who doesn’t wish to share too much about himself, approached the well, hoping to refill his waterskin. I’m not sure why he didn’t do so at the tavern or the well in the town, but ok. As soon as he gets close – two giant snakes come out of the well and attack him. Tearmann shoots one of them, and that one slits off and attacks him after one bites Laddie – who cries out and says he feels poison in their bite. Which makes sense, as despite their large size, I can clearly see large venom-injecting fangs, as opposed to the more normal shaped teeth common to constrictors. After a brief fight and a few more bitten companions, the snakes are slain, which is something of a pity, and we enter the house.

The place seems deserted, and we move to the main entryway. Tariq goes into a sitting room he had looked at from outside, and a swarm of larger-than-normal spiders comes out of the fireplace and climb up his legs, biting him repeatedly. Jikra attacks them, sweeping many off Tariq’s legs and more off the floor. I freeze a bunch of them, and the remainder scurry away, frightened off. We decide to go through the ground floor a little more methodically, and next enter the kitchen. Four giant centipedes come out from the woodwork, and attack Tearmann. After another battle, they are defeated. We seem to be finding all poisonous creatures, but so far the gods have smiled on us, and we’ve managed to avoid getting poisoned.

We made our way back to the entry way, and to two smaller chambers – there we find a stack of discarded books. Tragically for many of them, we have arrived too late – they’ve moldered beyond recovery. I take the three in the best condition and slide them into my backpack, which Tearmann takes the next best, and we leave the remainder to be recovered at a later time. Perhaps the House of Knowledge may be able to use magic to recover them, but it’s beyond my humble powers. The books I take are “The Magical Properties of Gemstones”, “The Magical Properties of Herbs and Flowers” by Archmage Tenser, and “Metaphysics of Mathematics” by Nysal.

Thrace tells us she’s sensing a person in the floor above, so we head upstairs, and find a man tied and bound. We release him, and he tells us he was captured by a group as he attempted to take shelter on his way to Saltmarsh – and that he says he’s a merchant. I loan him a blanket – as he was in his underclothes, and we proceed. We hear some sounds in the attic, and Llewella goes up for a look, and we see four stirges. We tried to avoid them, but as we were heading downstairs to rest, they ambushed us. I got bit by one on the thigh – disgusting things, but manage to kill it with my dagger. The others take care of another, I use my Magic Missile to take care of the last two, and we go outside to rest for an hour.

I spent a few minutes meditating, I recover a little bit of power. We had found the merchants clothes, so he takes a few minutes getting dressed. We also examine a potion I found, and I detect magic – find it is magical (and of the evocation school) but nothing else we have is. Laddie checks it for poison, and finds it is not poison. Tariq spends a few minutes poking around and generally getting himself in trouble. He discovers that the screams the locals hear, is actually some sort of alarm system. We proceed downstairs, where we find a body dressed in splint mail and with a long sword to hand. As Tearmann investigate the body, two groups of rot grubs come out and attack us. It takes a few minutes, but we manage to destroy them. The merchant asks to borrow the sword, which we lend to him.

Thrace tells us quietly that there is a group of people on the other side of the wall, but Laddie, and Thrace can’t find a way through. Tearmann finds a hidden handle, and the doorway opens. He strides in and is struck by an arrow.

Three people apparently ambushed him, but Jikra joins him and one of them falls under a barrage of missile fire and spells. The other two flee when I Magic Missile one of them, leaving her sorely wounded. At this point, the merchant was apparently preparing to stab me in the back with the blade we’d loaned him, which he had applied fresh poison to. We disarm him and bind his hands. We also find what appears to be a captains quarters off the main barracks, and find a special lantern, instructions on how to signal a boat, and the tide charts.

After this, we decide we had better pursue the fled smugglers. As we entered a rougher area of the basement – raw caverns it seems, we get ambushed again, and manage to slay one bandit. A large armored and armed hobgoblin attacks us, and Jikra gets enchanted by a spellcaster, and starts asking everyone to put down their weapons. We briefly do so, but they start shooting at us again, and hostilities resume despite Jikra’s pleas. After several minutes of exchanging missile and spellfire, and Tariq rushing through the melee like a dervish, we are victorious, and search the miscreants. To my delight, I find a spellbook on the spellcaster, and immediately claim it as the rest go through and divide their arms and armor. We take a few minutes to recover, as Tearmann and Jikra were both knocked unconscious, and I detect magic on all the loot. A smoking pipe the wizard had on him glows, and I tell the party I’ll hold onto it until we can identify it’s uses. We find some trade goods and a small boat on a beach inside the cavern complex, a goodly amount of silk (5 bolts), and eight casks of brandy.

We retreat to the barracks room, and decide we will rest there for the night. Judging from the quiet, introspective mood, most of us are digesting the lessons learned with the days conflicts as we prepare to rest.

Diary of Khaavren, Session 11, 9.17.20

Memiors from the Pit. [note to self – all names are likely misspelled]

After we left Balders gate, we were ambushed by a devil with a cart and some corrupt humans, we killed the humans and drove the devil off. We made an Inn halfway between Balders Gate and Candlekeep, and stayed there for the night. I approached a drow in the Inn, thinking to get some news of the underdark. Turns out, I’m the news, he’s keeping an eye on me so his group can catch me later and execute me. Not news which is welcome to my ears. After he leaves, I mention this to the guards guarding the tavern (more Flaming Fist), and the innkeeper. His wife stops by to visit, and gives me an amulet which should offer me some limited protection from other drow, and also from devils and the like. I thank her for her generosity, and we leave the next morning.

Along the way, we’re ambushed by a group of Gnolls, and waste no time in slaying them and freeing their captive humans, except for one who was slain during the rescue.

Well, since my warning in the Inn, I’ve been a little on edge knowing their is a group of Drow out there with orders to hunt me down and either take me back or to execute me quietly. After the gnoll encounter, we decide to camp for the night, and during my watch, someone approaches from the East under an Invisibility enchantment. Luckily for me, they just want to warn me – apparently he was a sympathizer, and wanted to warn me that there is not one group, but three. Each with a mage, tasked with finding me and executing me. I get a little more nervous. The benefactor of this information is Kalanzar, a minor member of a minor house – I think I remember him, one of those who was hoping we would succeed, but not willing to risk his life on our behalf. We make it to Candlekeep, and are allowed inside. The gentleman we rescued takes us to his employer, who gets the contract between Thavveus and the devil ruler of Avernus (Zariel), allowing that ruler the right to drag the city down into hell after fifty years of protection. As a reward and to assist us in the next step of our journey, she makes arrangements for us to be transported to Avernus, and also gives us an enchanted gem, a potion, and two enchanted swords. I take one, and Shiven takes the other.

One other item to note – apparently the shield Shiven has, contains not a celestial being, but a Pit Fiend. Not exactly what we thought. Shiven is a bit shaken to realize the kind of being he’s been dragging around. The vial of liquid we stole to start this entire thing is apparently called the Tears of Lulu, and is a healing potion and can restore memories. Lulu is apparently an actual celestial being, and she’s staying with a wizard named Traxor. We fly to Taxor’s floating tower, give the tears back. Lulu is a small dog-sized winged elephant. I confirm this with the rest of the party, perhaps a bit worried the mushrooms I had for lunch were having an adverse effect on my senses. Lulu was Zariels mount back when Zariel was a divine being, and before she was corrupted by Asmodeus. After some more discussions, we port to Avernus, and Traxor disappears, leaving us abandoned.

Almost immediately, we are faced with three bearded devils chasing a woman carring two toddlers. We slay with devils without too much difficulty, despite them bringing more friends to the party – a testament to the need we had of enchanted weapons!

Session 0 Player Notes – 9.12.20

Council:

Eliander – from neverwinter, capt. guard, well read, retired from guard in neverwinter

monistrad caperlocks – dwarf leading mining op up north – female

anders soulmar – large fleet of fishing vessels, family has been here a long time. Younger

Esgalen Primewater – a noble – owns large merchant fleet, well spoken dapper older gentlemen

Ela Oweland – she owns the three largest fishing boats, a local, been on council for 3 terms – elderly human.

Three taverns in town:

Wicker Goat, Snapping Line, Empty Nest

Weekly market outside the snapping line – across the street by the docks.

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